![]() ![]() ![]() In my use case I have a Thunderbolt-5S and I have pilot that have the SPA Weapon specialist (Large Laser), which says: "Apply -2 To-Hit Modifier when attacking with a large laser". Thanks again for the fix I guess I have another feature request I was looking at the various Special Pilot Abilities that come with the pilot cards of the aGoAC box set, and I wonder if it would be doable to set a fixed modifier for each weapon. rolling a 10 or more is only 27.77% chance to hit? I think this might make my decision making a bit easier Would it be possible to show this in hit% as well (like the HBS game)? ie. I have experienced this on several occasion and suspect the issue is likely involved to location HDR, maybe the there is a bug when hitting the head on the rear?Īlso I have seen your latest video where it looks like vehicle data are being imported Vehicle support on Flechs ?! I can't wait! Keep up the good works!Ī small favour I would like to ask: when selecting a weapon to hit a target, Flechs Sheets would currently show the to-hit number (based on range, TMM, etc.). I have attached the screenshot both the Locust and Warhammer when this happend. However no damage were registered on the sheet of the Warhammer when the damage was resolved on it's sheet. One of the aimed shot was a hit and succesfully hitting the head on the location hit roll. Thanks for creating and updating this useful tool I do think I have a found a small bug regarding headshots: In my specific case, a Locust 1V was taking an aimed shot at the head of a prone Warhammer 6R from the rear. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |